Air Zonk
from Hudson Soft
An in-depth hu card review by

Dylan Hankel

Air Zonk is a awesome shooting game from Hudson Soft and Red. It's a rip-snorting shoot-em up spin-off of the Bonk games
-Dylan Hankel


Story-
It's the future. Bonk's futuristic sunglass-wearing cyborg descendent, Zonk zooms around with his sunglass-wearing buddies(yep they're cyborgs too).
Then, the futuristic descendent of King Drool, um-ah...King Drool, decides to take over the world with his crazy looking army of cyber bots and his mean team of cyber bosses. Well, if you were a sunglass-wearing cyborg armed-to-the-teeth and hung out with a bunch of sunglass-wearing cyborg
friends armed-to-the-teeth, what would you do? Well, since this is a Hudson/Red shooter, first you'd probably say to your sunglass-wearing cyborg armed-to-the-teeth friends: "Hey, King Drool wants to take over the Earth. Let's blow him up." And then your sunglass-wearing armed-to-the-teeth cyborg friends say: "Yeah, we'd like to blow him up too.
That would be fun. We'd like to do that." And then you say: "Of course, it'll be fun to blow up his invading forces too." To which your sunglass-wearing armed-to-the-teeth cyborg friends say: "Yeah! First we'll blow up the invasion, AND THEN WE"LL BLOW HIM UP!!!" So, get ready for the blast-a-thon of Air Zonk, because it's time to shoot up the future with guns-a-blazing,Hudson Soft/Red style!


Zonk-
He's Zonk
. He's got a lightning bolt on his head. He's got power sunglasses. His boots are rocket-powered weapons. He can spit super-powered missiles out of his mouth. I guess you might say Zonk is kind of like Bonk meets the Terminator. But considering Z Man is a walking,flying arsenal, it's a good bet Arnie wouldn't be much of a match for the old Zonkster.


(actual video capture from game
- optimized for the web)




Graphics-
Hudson Soft and Red did an AWESOME job on Air Zonk's graphics. They somehow managed to take the same wild cartoon-style graphics of the Bonk games and mixed them seamlessly with futuristic looking shooter-style
graphics. The result is a shooter that looks a lot like a Bonk game(but very original at the same time) but plays like a hardcore shooter. All of the enemies and characters are very well drawn and detailed and very original looking. You'll be amazed sometimes that they were able to get all those cool graphics with so many wild enemies,characters,and moves on a little turbochip. Air Zonk also has teriffic backgrounds that are very well detailed. And there is LOTS of great parallax scrolling, something that was almost entirely lacking in Super Air Zonk(it's a SCD, why?).

Combine top-notch,high-quality graphics with great parallax, cool bosses and a endless assortment of crazy,very inventive-looking enemies and Zonk's very original looking friends and Air Zonk is a graphic marvel for the eyes.

Moves and Weapons-
As I said before, Zonk's moves/attacks go perfectly with the great play control and they're also easy to do and remember. Button II fires continuous shots, hold down I and release to shoot big green shots great for taking out tougher or larger enemies. When powered-up green shots hit, they break up into smaller shots which are great for taking out multiple enemies. Keep holding Button I and Zonk will release a power missile which will damage or destroy everything on screen. This is one of Zonk's cooler (and very colorful) attacks and it shows off the graphical power of the TurboGrafx-16. Great for damaging bosses or when you're in a tight spot and everyone's about to get you. I could go on for quite awhile listing all the innovative weapons Zonk can get and power up but I don't want to spoil the fun of trying the game out for the first time. Some of the cooler ones include a homing missile arm cannon and steel traps shot out of Zonk's mouth. This game has some of the funnest moves, attacks, and weapons that you'll ever see in a shooter of this type.

Sound-
While some of the sound effects in Air Zonk may sound understated or quiet, they still work out well because they fit in excellantly with the visual style of the game. But if there's anything about AZ that isn't understated, it's the music. This game has some of the best music I've heard on a Turbochip game. AZ's music is very well done and fun to listen to. Whether it be the techno-Caribbean music of Deep Blue (listen to those echoes in the background, very cool), or the menacing, industrial-techno sounds of Stage 5, Land of Drool, the music of AZ keeps with the fast pace of the game and makes it all the more enjoyable. So, turn up the volume and take advantage of the TG-16's 6-channel stereo sound so you can really enjoy the game's music!

Characters-

Zonk's friends are totally original but some of the game's enemies and characters are direct take-offs of characters from the Bonk games. There's the futuristic cousins of the egg-headed chikkuns, the bucketheads, the sprung florets are back and this time they wear sunglasses and bow ties(don't shoot the blues ones, they'll follow you around and try to attack you just like the bad ones in the Bonk games). Zonk himself obviously looks like the Bonkster. Many of the characters' humorous facial expressions or appearances will remind players of the graphics style of the Bonk series. There are still tons of very original enemies too, though and some look prehistoric and high tech at the same time and some look bio-mechanical(cool!). Like I said before, this is one of the great things about Air Zonk, it combines the graphics style of the Bonk games and new style graphics excellantly. Bonk fans and newcomers alike will be able to get into AZ right away because the game looks familiar(to Bonk fans anyway) and new at the same time in an innovative way.



With Friends Like These, Who Worries About the Enemies?
One of the best parts of the game is being able to choose from a wide assortment of Zonk's friends ( 1 per stage) and combining to transform and pull off cool combo shots once a bunch of smileys and two big smileys have been collected. Unfortunately, no matter how many smileys you get in Drool's Fortress in Stage 5, the game won't let you combine with a friend after the first few areas (I've tried many times). 1 big smiley=friend who'll fly with you and shoot at enemies too, but don't let them take too much damage from the enemies or they'll be gone before you can combine. Defend you and your friend by taking out enemies before they can hit you. Don't forget that using your backfire shot works well for defense especially when enemies are smeaking up from behind. It works best when fired automatically but you can press select to fire it manually. Also, once you've combined, you get a temporary blast of invincibilty to rack up easy points which go towards scoring 1-ups ( the only way to get 1-ups in the game is to keep racking up as high a score as possible) or frying enemies and bosses. The friends and combo morphs are very cool looking and show a lot of imagination on the part of Hudson and Red's design team for the game as do the friends themselves. Scud, Spike Lee (or is that Ree? Heh heh), Bubblician, Power Dump, Bob, Mumbles, Moo Moo, Astra, Ripp, and Tojo are all worthy cyber side kicks. Trying out diffrent combos on different
stages is very fun and gives the game alot of replay value (the killer graphics, play control, and sound don't hurt either). Also, choose "Alone" for the game mode and you get three special helper friends that each provide temporary backup after you shoot certain purple florets!

Play Control-
Air Zonk has some of the best play control ever in a shooter. The razor-sharp play control and weapon/power-up play mechanics work together perfectly. Powering up weapon energy, shooting weapons and shots always feel very tight. You can feel the excitement of knowing that once you let go of holding down button I, that weapon energy will be shot without a problem, toasting the enemy. Regular shots fire continuously with almost zero letdown. Shots fired off when Zonk is combined respond very well to the controls(although the firing patterns of Scud and Bob seem a little slow once combined, it's not to the point of frustration). The weapons/power-up system is a lot of fun and well done. Not only can you power up regular shots into big shots and missiles, but when you get weapons from air bones, you can power up weapons and release their own special energy. First time players will have a lot of fun(I know I did) getting new weapons and powering them up just to see what sort of new energy blast that they're going to see next. Unfortunately, Zonk can't power up when he's small or combined. In short, Hudson and Red did a great job in making Air Zonk's play control easy and consistent and it never lets you down.



Air Zonk's challenge is adjustable. There are three settings.

Sweet: Very easy. Enemies are easy to defeat and take a lot less hits to kill. You'll breeze through the game in no time (which isn't a good thing).
OK for younger players maybe but more experienced players will want to take something tougher for more of an experience.

Spicy: This is the mode that I recommend. It's not too hard but still plenty challenging most of the time.

Bitter: They named it this for a reason. Take this only if you've mastered "Spicy" and are very good at the game. Expect LOTS of enemy fire.

Stages- There are five stages in Air Zonk and they vary greatly in appearance and challenge. If I remember Video Games and Computer Entertainment magazine correctly, they said, "If we had only one complaint about Air Zonk, it's that it is too short." Well, even though the game has "only" five stages, it seems more like six because stage 5 has well over five areas in it, so the game will end up seeming longer than it is.

Stage 1-Toxy Land: An over-the-ocean assault on Drool's forces. GreenPeace boats at 4 o'clock!

Stage 2-Cyber City: Check out those amazing color-changing signs in the background. It really shows off the TG-16's variety of colors. Shoot it out in the streets with fire hydrants, street lights, and bucket heads in double decker buses, soar and blast over giant purple buildings and get attacked by killer billboards, and then get ready to take out the trash in a high tech junkyard and prepare for a showdown with a molten glob of garbage goo probably known as "The Trashinator." And you thought that city in Blade Runner looked cool.

Stage 3-Rockin' Stadium: A very cool stage, but where's the John Madden and Pat Summeral bucketheads?

Stage 4-Deep Blue: Well, as Jacques Zonksteau would say: "Ze ocean ees full of many marvels and dangers including ze torpedo-shooting cyber lobsters, ze mean little whirlpools with eyes that attack you, and let's not forget ze see-through neon-colored glow fish. So let's blow it up, eh? Ah the ocean is such a cruel...whoops! I'm having a flashback from my Bonk's Revenge review.

Stage5-Land of Drool: One of the neatest stages in the game and the most challenging and longest stage. The graphics are at full blast here. Get ready to send Drool and his cyber minions to oblivion.


Stage 5 video clip.



Air Zonk is one of the greatest Turbo games of all time. Great graphics, gameplay, and sound make for a title that really shows off the power of the TurboGrafx-16. In my opinion (and many others), AZ is even better than Super Air Zonk(still a great game though) in terms of graphics, gameplay, and it has a much better combo system than SAZ. Words really can't do the game jusice, though. This is one of those games that you have to play and decide for yourself. It's a very fun shooter that you'll want to play over and over again.



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Awesome review by Dylan Hankel ([email protected])
Layout, graphics, and design by Bob Frasure [email protected].