Lords of Thunder:
"Due to the intense reaction to the super shooter pack-in for the duo, the sequel has just been announced and is going to blow away any forms of competition!"- Turbo Force January 1993
Think back to when you bought your Duo. You probably tried out the Ninja Spirit
game because it was a nifty little card (since you wanted to save the best for last)
and thought it was pretty good, but it might not have been up to par with Blazing
Lazers, Soldier Blade, or some of the arcade games you've played.Then you ran the
Gate of Thunder disc. After being bemused by the Bonk intro, you saw the colorful
Gate of Thunder logo and pressed Run. From there you were drawn into a wonderful
intro and were amazed to hear such high-fidelity music coming from a game, of all
things. I'm sure you'll
Phew. A few more walls, archers, falling spikes. Now we're speeding up, and... The boss. Looks like a little wimp. He'll be a piece of... oops, now he's a giant screen-high crawly... thing. And he's got digitized samples to back up his attack. Good thing his attack is so predictable. He's purple... red... and... garrooulluuh! Now he's nothing but flames. Done.
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The water continent is full of giant dragons, dragon boats, and much more..
The Lava continent features you flying down into an activa volcano. And we're not talking one of those normal video-game volcanoes with little fire balls coming at you. We're talking giant boulders rumbling down at you and a big, nasty clawed guy who wants to make sure it's the last active volcano you ever have the bad chance of flying into! That and big, flaming "snakes" like those in Life Force, only they're much smoother. By the way, ever seen a flying bird-man waving a well-animated morning star in a shooter? How about jumping trolls throwing axes? Little men walking up steps to throw magic balls at you? People sitting down to fire their flamethrowers or bows? You have now.
One thing they did well in this game was the use of fade outs and fade ins. One
minute you're in front of the water fall wondering if they're going to ram you into
it, the next thing you know the inside has faded in and you're ready to enter. Another
place you're flying through a lava cavern and see a castle in the distance. Fade
out. Now it fades in and you're inside that very same castle.
Helado, ice-continent, brings you more and more. The griffin who launches feathers
will give you a run for your crystals. That giant face mid-boss certainly won't bore
you! The sheer onslaught might give you the impression they want to give you the
cold shoulder. Just keep blasting away at them, and you'll get an audience with his
highness, the wooly mammoth. This is no power-ranger, mind you.
Now I get to watch the mid-game animation sequence as I rest my weary digits... One caveat to the game: It's a repetitious shooter. In other words, you play it through once, you've seen everything. But you'll have a lot of fun getting to that point, if you're good enough to play it. A friend of mine tells me this is the only game which is so action-filled that his hand hurts after playing just one level. There's so much action, in fact, you may never get the chance to hear yourself fire after the levels start up. Just keep that in mind, but don't let it be enough to dissuade you from at least trying it out sometime. Oh, well, at least you get the girl in the end. Now, if you can figure out actually WHY there's a girl at the end, you'll better understand the minds who made this game - including some chap by the name of Red Kaminarimon who's billed as the creator. And by the way - if the Super Nintendo could make games as awe-inspiring as this one, I don't think there'd be a need for the Nintendo 64. Forget the polygons, we're talking about a game! Hey, and don't forget - if Normal [the mode I was playing on] is just too easy for you, crank it all the way up to SUPER! |